The Dink Network

Crowns of Stone

April 16th, 10:39 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I'm working on another dmod!

This time I'm reworking an unfinished dmod by one of the "greats" of Dinkdom, Mr. SabreTrout.

So far I'm rewriting a number of scripts, adding new sprites, coming up with a few new scenes, and making a few other changes to the existing "Valhalla" dmod and it's storyline. Eventually, I'll be adding to the existing 3 "Chapters" with a few more of my own. I expect this will keep me busy for many months, but as I get a better handle on the delivery date of the beta version, I'll be promoting it with screen shots and a few more hints on what the game is about.

(Please add your words of encouragement that will urge me to complete the dmod below.)
April 16th, 10:58 AM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
Damn, I've never seen such a will and love for creating DMODs. Keep going!
April 16th, 12:41 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@ Bluedy:
Damn, I've never seen such a will and love for creating DMODs. Keep going!

Thanks. I'm trying! All it takes is the idea that I have a few fans waiting out there.
April 16th, 01:20 PM
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Bluedy
Peasant Male Romania steam bloop
I like Frutti Fresh 
Well be sure you got me as a fan
April 16th, 02:04 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
wait, when was sabretrout making a dmod called crowns of stone?
April 16th, 02:39 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Skurn:

wait, when was sabretrout making a dmod called crowns of stone?

Never, as far as I know. If you read my original post for this thread more carefully it might be clear that I'm using his dmod "Valhalla" as the basis for my own, which I have named "Crowns of Stone". Sorry if there was anything confusing about my announcement.

By the way, I hope you'll put your software testing skills to work by giving me a hand with getting rid of some "bugs" when my Beta release is ready. You certainly proved you were good at that when you were testing my last dmod release.
April 17th, 09:43 AM
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SabreTrout
Noble Male United Kingdom
Tigertigertiger. 
Crowns of Stone is a much better name than Valhalla.

Good luck!
April 17th, 05:49 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@SabreTrout:

Crowns of Stone is a much better name than Valhalla.

You are too kind, oh great purple-star noble of the DN.

Good luck!

Thanks, it's been fun reworking it so far. You gave me a terrific basis for my changes & extensions to the story, the map and the dinkC scripts.
May 4th, 01:28 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I just wanted you all to know that progress continues as I'm marching through the existing dmod, modifying and fixing things as I go. Also, I've started work on some map related changes and keep generating lots of notes for what I have planned for the remaining "chapters" of this dmod.

If anyone else is working on their dmod, please let us know that there is reason to hope and tell us about the progress you've made at late in the appropriate Forum thread.

Insert additional begging here as needed.
May 4th, 03:03 PM
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I think it's really cool that you are finishing another person's unfinished Dmod SlipDink. I'm not sure, but that might be the first time such a thing has happened despite there being multiple Dmods with messages saying that others can finish it if they like.

If anyone else is working on their dmod, please let us know that there is reason to hope and tell us about the progress you've made at late in the appropriate Forum thread.

That time will come. I don't want to make a thread about my Dmod until I know about when it's going to be finished, as progress is slow due to other priorities. That said I'm still working on it, it's probably close to two thirds done, and it's already a pretty big adventure (it'll probably be in about the short epic range when finished). More information will be released in due time.
May 5th, 05:36 AM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
Been ages since I even played the D-Mod used for the basis of this. My D-Mod creating knowledge maxes out at placing sprites and using simple scrips as templates, so don't expect me to have a D-Mod in development anytime soon. Oh, and good luck for everyone who's making a D-Mod !
May 5th, 10:07 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Thenewguy:

I don't want to make a thread about my Dmod until I know about when it's going to be finished, as progress is slow due to other priorities. That said I'm still working on it, it's probably close to two thirds done, and it's already a pretty big adventure (it'll probably be in about the short epic range when finished).

Impressive. It sounds like you are making good progress.

More information will be released in due time.

Well, maybe (a)starting a thread about your dmod and (b)letting Sparrowhawk know about it for his list may provide the stimuli you need to force you to be shamed into working on it more often.
May 5th, 10:24 AM
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Exzcimus
Peasant Male Philippines
We'll find you soon, live fresh meat... 
Progress?

Me, still having trouble with scripting dink rts.
May 17th, 03:12 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
News on this dmod:

I've finished all modifications, enhancements, changes to storyline and changes to game play for the first 2 chapters of "Crowns of Stone" that SabreTrout had put together. Now, I'll be working on the map for the (all new) eastern side of the land of Garuman, and then adding my scripts for the upcoming chapters of the story.

Plus I've got to work on some "special effects" for a number of the upcoming "in game movie" sequences. I'm excited!
June 2nd, 01:04 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
News on this dmod:

I just finished a fun-prison sequence for Dink, and will be working on some more "map building" for the Eastern part of the land of Garuman.

Then I'll be doing some scripting for some special effects for a magic item known as "The Amurium Vertex".
June 12th, 01:17 AM
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Sounds cool!
June 12th, 12:17 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Thenewguy:

Sounds cool!

Well, I hope you enjoy it. I've still got plenty more map building to do, but I've finished about 30% of the land of East Garuman.
June 14th, 12:43 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
(Please add your words of encouragement that will urge me to complete the dmod below.)

I would LOVE to see u complete one of your own - its never the same redoing someone elses .. u can dooo eeet!!
June 14th, 09:13 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@MsDink:
I would LOVE to see u complete one of your own - its never the same redoing someone elses .. u can dooo eeet!!

Ummm, I've already done several dmods.

o Before...
o All that Glitters!
o The Last Quest Part 1: The Oraculum
o THE LAST QUEST (part 2): The Iron Ring of Destiny

I'm confused. Are you suggesting that some of them are incomplete?
June 18th, 12:17 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I've got 62 megabytes in the graphics directory and 5 megabytes in the sound directory, which is 10 times the number of bytes for graphics and 5 times the number of bytes for sounds (compared to the original "Valhalla" dmod).

There is still quite a lot of map development and coding ahead of me to complete the "Crowns of Stone" dmod. I hope to be finished by the end of summer or perhaps early fall. We shall see how things go. Anyway, by then I'll definitely release a few screen shots and a few more clues about the game, even if the beta release is not quite ready.
July 24th, 05:58 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I'm up to 93 megabytes in the graphics directory and 6.5 megabytes in the sound directory. I even ran into problems because dink.ini was too big! But I am pressing on with over 250 scripts.

I've just finished populating an ancient temple with an interesting task Dink must complete (sort of puzzle) and a fierce monster. I'm having a lot of fun with the story behind the dmod too.

In a few days, I should move on to creating the last village that is part of the land of Garuman, along with all that will go with that.

I may even still make the "deadline" of end of summer or perhaps early fall. Then I'll be sure to ask for help in beta testing.
July 26th, 05:15 AM
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
I'm confused. Are you suggesting that some of them are incomplete?
no i was suggesting to make your own instead of "finishing" other peoples
August 6th, 11:56 AM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
Looking foreward to play this. I barely remember Sabre's original D-Mod, you this will be a new experience for me.
August 6th, 01:34 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@RangerLord:

Looking forward to play this. I barely remember Sabre's original D-Mod, you this will be a new experience for me.

Thanks! I only hope I can live up to the legacy of SaberTrout.

Progress continues:
o 281 scripts
o 7.1 megabytes of sound
o 94 megabytes of graphics
o I have almost completed one more "town".
o After I debug a couple of cut scenes, I'll soon move on to the last town and some side quests.
o Eventually, I'll work on the last location where our hero *finally* directly confronts the evil villain.

August 6th, 08:07 PM
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toof
Peasant Male
I disagree. 
94 megabytes of graphics

You really like using fancy graphics
August 7th, 10:07 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@toof:

You really like using fancy graphics

Well, I'm not sure they deserve to be called fancy, but I confess that I do try to add a few visually interesting elements to all of my dmods, and since they are all stored as uncompressed .bmp files, they certainly take up plenty of hard drive space.

Now, if only I could use more than 99 sounds per dmod!
August 7th, 10:39 AM
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Exzcimus
Peasant Male Philippines
We'll find you soon, live fresh meat... 
@SlipDink

Now, if I could only use more than 99 sounds per dmod!

You can make a particular sound differently by changing the sample rate (in Hertz) from the playsound command in your scripts.

I was looking for the .wav file sound of the bomb in the vanilla game, I haven't found anything that sounds like that, but then I realized that it was the fireplace sound which had some playing speed changes.
Changing playing speeds is magical, Give it a try!
August 7th, 12:09 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Exzcimus:

You can make a particular sound differently by changing the sample rate (in Hertz) from the playsound command in your scripts.

Thanks for the tip!

I was surprised by how much you can do with that simple trick. I've been experimenting with frequencies since my first dmod. I also "overlay" (play several sounds at about the same time with varying delays in between them) too.
August 25th, 04:31 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Well, progress continues. I've moved development to the last town in the story (WarmHearth) and have started to work on the various elements in that region.

I'm at 95Meg of graphics, 7.5 meg of sound and almost 300 scripts.

But, I don't think I'll make the deadline of Late Summer / Early Fall as summer is just about over and I've still a lot of work to do. I'll provide an early release to some beta testers first, before winter sets in (I hope).

But I'm still pressing onward! Now who else will make an updated announcement about any coming dmods, hmmm?
August 28th, 04:47 PM
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toof
Peasant Male
I disagree. 
Now who else will make an updated announcement about any coming dmods, hmmm?

Still tickles my mind... Far fetched though. You can't make an entire dmod based on an intro, which is what I did my first, and probably the last time
September 17th, 01:23 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I'm still charging ahead, but am not sure of the late summer/early fall deadline. But I'd say (at this time) that I think it should be ready for beta testing before winter starts.

valhalla
6.1M	graphics
900K	sound
488K	story
(111 DinkC scripts)

crwnston
99.0M	graphics
8.0M	sound
1.6M	story
(327 DinkC scripts)
September 17th, 07:05 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
jesus, 99 million graphics files, 8 million sound files...

but what i dont understand is the 1.6 million "story", yet there are only 327 scripts. i'll need to consult my calculus for dummies handbook for that mystery.
October 6th, 05:55 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Development continues.

119M	graphics
9.2M	sound
1.7M	story
(351 scripts in story directory)
October 8th, 01:36 PM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
What is the story of the D-Mod?
October 8th, 06:13 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@RangerLord:

What is the story of the D-Mod?

A mysterious man named Hashut has plans to conquer GoodHeart and all surrounding kingdoms using evil magic and an unstoppable army. But Dink (with some help from his old pal Martridge) must stop him and his army! Dink must use weaponry, magic and something called wagic to save the day. On the way, Dink meets the Moogles and the utopian community of WarmHearth. He also comes to know 'the wise one'.
October 10th, 07:07 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
So, now I've completed the map, which has about 3/4 of the squares(screens) occupied with terrain, interiors of buildings, etc. I'd say that makes it "quest size", right?

I've also completed the first pass on most of the scripts, though I will add some more as I continue. At this point, I'm performing "play testing", and improving scripts, removing "bugs", updating the walkthru.txt file, making some things work better, etc. So, things are moving right along.

October 17th, 02:15 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Progress continues. I guess I'll miss my "early fall" deadline, but I'm still somewhat optimistic about releasing a beta before Saturday, December 21, which is the official start of winter around here.
October 18th, 07:28 AM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
It's nice to see that a new D-Mod is in progress. To be honest, recently it seems the community just went silent. The pessimist in me says Dink's becoming more irrelevant, but the idealist says that this is just temporary, there will be more activity in the future. Well, good luck for the D-Mod SlipDink!
October 18th, 03:17 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@RangerLord:
It's nice to see that a new D-Mod is in progress. To be honest, recently it seems the community just went silent. The pessimist in me says Dink's becoming more irrelevant, but the idealist says that this is just temporary, there will be more activity in the future. Well, good luck for the D-Mod SlipDink!

Thanks for your words of encouragement, RangerLord! I'm hoping for more activity in the future too.
October 18th, 08:12 PM
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Skurn
Peasant Male Equatorial Guinea xbox steam duck bloop
can't flim flam the glim glam 
impossible until the game is available somewhere that people knows exists.
October 19th, 11:22 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Skurn:
impossible until the game is available somewhere that people knows exists.

I know that you are trying to make a point about certain online venues not supporting our favorite role playing game. And you are right about that.

But, last I knew, it is still part of the "extra" software that several Linux "distros" are using. And people installing Linux at home might be more likely to seek out this software as it (like the operating systems in question) is free. We can't all afford the latest computers running the most recent version of Microsoft Windoze or Apple software.

For example, I know for certain that it is part of the extra software Ubuntu makes available for Ubuntu 16.04 and 18.04.

It definitely ran under Android, ArchLinux, Debian, Fedora, OpenSUSE as well as Ubuntu. I assume it still does.

So, I'd say, there is still some hope.
October 19th, 01:38 PM
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toof
Peasant Male
I disagree. 
@RangerLord
The pessimist in me says Dink's becoming more irrelevant

Dink was once relevant?

@SlipDink
I think this dmod will be the final judgement of the state of this community nowdays. Though we are silent for quite some time, number of downloads for the dmods still shows some interest.

@Skurn
Our best bet to extend the lifetime of Dink is to somehow invite Yahtzee Croshaw to make a silly dmod. New people (much younger) are needed here.
October 20th, 10:13 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Skurn & toof:
Our best bet to extend the lifetime of Dink is to somehow invite Yahtzee Croshaw to make a silly dmod. New people (much younger) are needed here.

According to http://fullyramblomatic-yahtzee.blogspot.com/ he can be reached on Twitter as @YahtzeeCroshaw.
========================================================
@toof:
I think this dmod will be the final judgement of the state of this community nowdays. Though we are silent for quite some time, number of downloads for the dmods still shows some interest.

A few downloads do seem to continue every day. I don't know that any dmod I make will be so significant as to "be the final judgement of the state of this community nowdays", but, I certainly hope that "Crowns of Stone" stimulates ongoing interest in all things Dink.

October 27th, 10:44 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Progress continues as I proceed with play-testing while adding scripts and logic for overlooked contingencies.

I'm getting closer to beta release time. Who would like to give me a hand? I know Skurn is good at finding bugs. Anyone else?

120M	graphics
9.4M	sound
(381 scripts in story directory)

November 12th, 05:16 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I think there will be at least 400 scripts when I'm done. The graphics and sound directories have continued to grow too. I'm getting closer to completing the beta release!

121M	graphics
9.6M	sound
(398 scripts in story directory)


Unless the interest in helping me debug the beta release gets more substantial, I guess I'll just upload the beta for general release to everyone.

November 16th, 03:57 PM
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Androrc
Ghost
 
Awesome, keep up the good work!
November 21st, 10:44 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
@Androrc:
Awesome, keep up the good work!

Thanks for your kind words.
November 21st, 10:52 AM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
While performing programmer play testing, I could not help myself. I added a couple more scenes and things for Dink to interact with.

Despite some other projects taking my time lately, I'm still optimistic about releasing a beta before Saturday, December 21 (the start of winter locally).

Herbie, you did a great job with helping me test and fix some other dmods, I hope you will be ready for the beta release coming soon to my google drive for you to start testing!

Skurn, you also seem good at finding bugs, so your help would be welcome too.

Anyone else interested (including you RangerLord ) is (of course) very welcome to help with testing. "Stay tuned" for the announcement of beta testing right here in this thread.

Oooo! I'm so excited.

122M    graphics
11M     sound
(406 scripts in story directory)


December 3rd, 01:30 PM
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
Crowns of Stone .092 beta release announcement

The beta release of Crowns of Stone is now ready for downloads and testing. You can get it here ---> https://drive.google.com/file/d/157pNOy-Jkj_840P768guNIKG33urgEit/view?usp=sharing

The game topped out at about 3/4 of the map space being taken up and generous amounts of sounds and graphics. So, I suppose this is a good size quest.

My usual walkthru.txt file has been replaced by walkthru.html.

122M graphics
12M sound
(418 scripts in story directory)

Okay, Herbie, RangerLord, Skurn (and any others interested in helping out by being one of the first people to try out this dmod), let me know what you find.
December 6th, 04:14 PM
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RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
First, when I visit the very first house in thw village, Dink talks about bottles - when interactig with a bookshelf.
I managed to talk to the petrified wizard twice.
When I enter the screen with the dungeon cell, my health decreases.
Also, the stone to flesh didn't disappear when I went into prison despite what the guard says.
At the screen in the dungeon exit a rat got stuck in the wall.
I have a problem with the fact that when talking to nothing, Dink is just silent. I mean, sure, the old messages are boring, but why don't you write new ones?
Also, I can pick up logs at the northern town part. Maybe you should take out the script from the ones you can pcik up after the bridge repair quest, because they are useless now.
Oh, and when my pack is full, that log near the sign ends up causing an endless dialouge loop.
Also, FreeDink crashes when I reach zero health in the snowy place.
The dragon hurts me after I give her the artifact if I walk into it.
The final boss was a little... underwhelming. True, he had a lot of hitponts, but he never managed to hurt me. He was fast, but didn't have a pattern. I used the banana weapon to defeat him.
I should mention that I used the walkthrough to get the final items needed for the ending. I don't think I would have found those on my own.
Speaking of it, the ending seems... rushed. I mean the rain effect is cool, but I don't have satisfaction for getting to it. What did Martridge do in the meantime? What happend to the kings who were turned to stone? How did the big bad's defeat affect the people?
I have to say, it was a good D-Mod, but sometimes confusing (I had a rough time navigating the winter area, but at least it wasn't a maze), and the mapping could use some improvement (not bad, but some areas looked boring - maybe you should use more new graphics?), and the ending was lackluster (maybe try giving the boss a better brain and some spells? I mean this guy can petrify people, I would love to see what unique spells he coul use.)
I liked the music choices. I have to say, this is your longest D-Mod yet, and with a bit of fine-tuning, it could be your best.