Thenewguy's Profile
I'm the new guy who comes out of nowhere and tries to do somewhat big things. Well, actually, I'm not so new to Dink. I've even looked at the Dink Network a lot in the past years. But I was always a lurker! But any Starcraft player knows not to underestimate them...
I did actually find a few bugs by the way, nothing too serious, all found playing on Aural+. WARNING, some spoilers ahead!
1. If you return to the final room of the main story, the treasure will reappear on the floor. Nothing happens when you touch it but it's not supposed to be there either way.
2. In the final dungeon, in the first screenlock of the final stretch (with the machine monsters) you can get stuck in the wall upon entering if you enter at a bad spot.
3. The first time I reached the darklands area, I couldn't seem to use the third teleport machine to teleport there. It worked after I checked again after beating the game though. I'm not sure exactly when the teleport activated but it seems to have been later than it should have. Luckily there were plenty of other shortcuts to utilize.
4. In the arena, sometimes your projectiles will hit things that aren't there. The most noticeable place seems to be an area directly above Dink's starting position where projectiles like to mess up at. It is also possible, though I haven't checked to make sure, that some enemy spells leave behind hittable artifacts that can mess up some projectiles (by the way, that 12th challenge was neat and totally unexpected).
5. When getting the loaf in the area before the darklands, there are many wasps on the screen and they can attack you while you are picking it up.
6. The hitboxes for the wasps seem kind of strange, maybe too far to the right, but it makes hitting them a bit more challenging than it should be.
I think that's all the bugs I found; there were some minor typos but I didn't take the time to jot them down.
P.S. I just went back and got the fireball magic, which took all of 5 seconds. I'm a bit surprised I missed it. I remember seeing the scroll but I must have forgot about it by the time I could get out of the dungeon. It wasn't that it was hidden too well, I just managed to forget about it somehow.
1. If you return to the final room of the main story, the treasure will reappear on the floor. Nothing happens when you touch it but it's not supposed to be there either way.
2. In the final dungeon, in the first screenlock of the final stretch (with the machine monsters) you can get stuck in the wall upon entering if you enter at a bad spot.
3. The first time I reached the darklands area, I couldn't seem to use the third teleport machine to teleport there. It worked after I checked again after beating the game though. I'm not sure exactly when the teleport activated but it seems to have been later than it should have. Luckily there were plenty of other shortcuts to utilize.
4. In the arena, sometimes your projectiles will hit things that aren't there. The most noticeable place seems to be an area directly above Dink's starting position where projectiles like to mess up at. It is also possible, though I haven't checked to make sure, that some enemy spells leave behind hittable artifacts that can mess up some projectiles (by the way, that 12th challenge was neat and totally unexpected).
5. When getting the loaf in the area before the darklands, there are many wasps on the screen and they can attack you while you are picking it up.
6. The hitboxes for the wasps seem kind of strange, maybe too far to the right, but it makes hitting them a bit more challenging than it should be.
I think that's all the bugs I found; there were some minor typos but I didn't take the time to jot them down.
P.S. I just went back and got the fireball magic, which took all of 5 seconds. I'm a bit surprised I missed it. I remember seeing the scroll but I must have forgot about it by the time I could get out of the dungeon. It wasn't that it was hidden too well, I just managed to forget about it somehow.
Thenewguy has released 3 files
Title | Category | Avg | Updated |
---|---|---|---|
Dink Hotel (The) | D-Mod, Romp | 7.1 | April 2nd, 2019 |
Dink Script Improvement Pack | D-Mod, Development, Miscellaneous, Add-On | 9.0 | February 25th, 2013 |
Dink Exploding Missiles Superfix | Development, Miscellaneous | N/A | January 12th, 2013 |
Thenewguy has written 11 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Very Unfinished, but Cool Tech and Ideas | Relic Hunter (Demo) | Normal | 7.3 | November 16th, 2023 |
The Best Way to Script a Dmod | DinkC Syntax Highlighting for Notepad++ | Normal | 9.8 | February 10th, 2018 |
A Fun Little Mod | Atonement | Normal | 7.0 | September 16th, 2015 |
Egorapture | Dink and the Chins | Normal | 6.6 | September 16th, 2015 |
Could be funny if there was more to it | Pokemon: Bible Version | Normal | 1.6 | September 16th, 2015 |
Would Enjoy a Full Game of This | Turn-Based Fight | Normal | 6.0 | September 16th, 2015 |
Super short, but that does not mean it is bad | Happy Sunshine Land | Normal | 6.0 | August 17th, 2013 |
Amateur, but still fun | Legend of the Ancients: The Capture | Normal | 7.1 | August 17th, 2013 |
This Skeleton is a Mixed Bag | Skeleton S | Featured | 7.0 | February 18th, 2013 |
A Great and Varied Collection of Midis | Christiaan's Ultimate MIDI Oeuvre | Featured | 9.4 | February 15th, 2013 |
Skull really put his heart into this DMOD | Historical Hero II: Armageddon | Featured | 8.9 | February 7th, 2013 |