The Dink Network

Updated File: DFArc 3

October 30th 2010, 08:37 PM
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DFArc 3 (and its source code) has been updated by Beuc, creator of FreeDink, adding several new features and fixing a couple of bugs.

You don't need FreeDink to use DFArc 3 though, try it with whatever you currently use!

October 31st 2010, 06:34 AM
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Noo! I like DFArc 2 better!
November 1st 2010, 03:43 AM
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beuc
Peasant He/Him France
 
Thanks for the encouragement
November 1st 2010, 05:02 AM
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metatarasal
Bard He/Him Netherlands
I object 
Sorry if I sound to negative, but for running DMODs under windows I feel the same way. Mainly because I like to have the DFArc program in the same folder as my main Dink install and for that to work I had to copy all the .dll files there too which clutters my main Dink folder. Also, in options it would only let me choose between Dink.exe and Dinkedit.exe as Dink programs or editors, even though I have windinkedit.exe and windinkeditplus.exe in my main install too. Another thing I noticed is that the 'v1.07 mode' is available even if you're not using freedink. So in practice it means that someone might think he's running v1.07 mode when he actually isn't.

Now for linux things might be totally different (I have limited experience on it) but for working under windows I haven't found any advantage large enough for me to use it over DFArc2...

Nonetheless it's great to see it still in development... Maybe the things I'm mentioning now will be fixed some time.
November 1st 2010, 06:48 AM
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beuc
Peasant He/Him France
 
Well, I seek comments and that's why I ran a beta - nobody can guess issues if nobody reports them
So thanks

If you want a single .exe with no .dll dependencies, take it from here:
http://www.freedink.org/releases/dfarc/3.8/woe/dfarc-3.8.exe
I'll probably do that in the .zip too in the next release.

DFArc should allow you to chose between all the .exe's in your main install. Maybe it got confused by another install, can you try specifying the Dink directory in the options and check if that changes something?

As for enabling 1.07, sadly the original dink doesn't provide a way to test the version with actually running the game. Maybe I can run a MD5 checksum to see it the selected dink.exe is the bit-for-bit identical original dink.exe though. However, one has to wonder what's the advantage of running the original dink.exe instead of freedink.exe.

I didn't hear any comments on the translations. Did somebody try to set a language and restart DFArc? Is DFArc translated properly?
November 1st 2010, 07:51 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I really love the animations when browsing D-Mods, and translations is great too, even though I only speak German and English of those languages (And English is the only one I speak somewhat fluently). Send me an E-Mail if you want an Swedish translate... I also plan to translate the original game to swedish some day... But first I have to complete my current D-Mods..
November 1st 2010, 01:09 PM
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metatarasal
Bard He/Him Netherlands
I object 
Heh, sorry about me not reporting anything. It's mainly because the last time I tried to install freedink on windows it mysteriously wouldn't run. Was a bit disappointing as I had made a small start with a Dutch translation for DFArc... Anyway, I never bothered to thoroughly figure out why it wasn't running so I decided just to use the 'normal' version on windows. (I do have it running on my linux partition, but I hardly ever use my linux partition.)

And I do have different Dink installations... But all of them have a version of WinDinkEdit and my current version is the one in dinksmallwood.ini. I've tried to overwrite the Dink Smallwood directory in the options directly and even tried to make the additional DMODs directory the same as my main install, but none of that changed anything. Did you know btw that when making the additional DMOD directory the same as the main install it lists every DMOD twice?

Also (while I'm mentioning things anyway) I don't really like it that DFArc3 visually browses to the currently selected DMOD when you start it. An animation between selecting DMODs is good, but when first starting it up it looks rather... Unstable.

And personally I like to use the non-freedink version because it's a long term release. When making DMODs that is an advantage. Oh, and thanks for the non-dll dependent version, it's a minor thing but minor things can be nice.

Nice to know that my points are being taken seriously.
November 7th 2010, 05:37 AM
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Beuc
Peasant He/Him France
 
I had a busy, I only get to check this now. Wow, lots of stuff!

> last time I tried to install freedink on windows it mysteriously wouldn't run

If you ever have any clue / error message about it, let me know.

> all of them have a version of WinDinkEdit

DFArc looks in several places to locate dink.exe/dinkedit.exe, so to avoid getting a huge list of executables, it filters with *dink*exe. This makes DFArc behave the same way across all platforms. You still can type any executable manually. This probably can be improved by listing *.exe if that's in the main Dink directory, in which case wde.exe would be listed directly. Ah! I also see that it searched for lowercase "*dink*" only, so it missed WinDinkedit (with a cap "D") - fixed!

> An animation between selecting DMODs is good, but when first starting
> it up it looks rather... Unstable.

A matter of taste. I find it dynamic

> And personally I like to use the non-freedink version because
> it's a long term release.

FreeDink has better compatibility than v1.08, in particular it doesn't break D-Mods released before 2006.
So I don't understand your comment - what did I miss?