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Dinky Dimensions 1: FIAT

The temple of air. From the COTPATD project. Gladiator minigame. From the COTPATD project. A scene from the minigame
Description
Dink Smallwood embarks on a journey against an evil foe who controls the very elements of nature. This D-Mod marks the beginning of the Dinky Dimensions trilogy.

Includes a LOT of secret areas. Numerous secret games/items/islands/etc.

*Best download of december 2001*

*Best D-Mod of 2001*

Released:February 26th, 2006
File Size:12.21 MB
Downloads:1501
Release Notes:v0.99j
Play:Play this D-Mod right now in your web browser! (More Info)
 
Let's Play (DSPT)

July 7th, 2002
v0.99j
Score : 9.8 exceptional
dragon.gif
Violay
Peasant They/Them
 
Dinky Dimensions is a very good game. Dink has to go to the magik isles to stop something evil. Apparently, an Ancient One, more powerful than Seth. It takes place nine years after Dink had defeated Seth, and has been thought out really well. You have to use your innituitive to get through some obstacles, which makes it more adventurous.

It has lots of good points.

The scripting thatb was done was awsome. IT really made it more interesting. I liked it anyway.

The new way of showing the monsters was really good. Using the elements made it look even better. I also thought that the way you could elementalize your weapons was a really great way to sharpen up the game.
Basically it was terriffic.
It had some superb midis. It really set the mood for where you were in the game. Whats better with the sounds, is when Dink falls down a hole. The yell is really good. Makes me jump every time it happens. ha ha.
Oh, and the new thing you could make Dink do was funny and also quite idiotic, was, the buttstomp.
It worked though. Yes I have to admit, it worked really well.

The new elemental magics were good. Especially since they were the only kind of magic you could use. I thought the different knights were good, but I have to say, the hardest one to beat, would have to be the earth knight. Man, was he hard or what? I guess the skull guy is cool as well as the knights.

It was a logical game in a way, which proved to be good. I think, in general, it's the best dmod i've ever played.
In this game, you had to think your way out of tricky situations, which was occaisionly quite difficult. Especially in the Earth Dungeon.

There are also some bad points in it that I didn't like.

The first knight, the air knight, he was far too easy to beat. He didn't attack much, and his special wind magic wasn't used enough to defend himself.

The intro was a bit weird, but ok. I guess.
Some of the mazes were a bit too hard and annoying. That was something that satrted to put me a bit off at times.

As I said earlier, the sounds and midis were really great, but I think I have to say that they got a bit wearing and repetitive at times.
The balance of the game was a bit off and the plot of it at one point or another, seemed to drift away. What I mean is, the game started to drift away from where it was heading, which really confused me.
I didn't really like the fact that ALL of the bosses were knights. Although I guess, it was ok.

The most interesting but also the worst parts are the dungeons. You need to do different things to get through. Light missiles, extinguish fires... The only problem is, you need to do it many times and you don't need to use any new techniques for it. I don't know why, but even though it's like that, I still seem to think that this dmod is the best one I have played yet.

But, after a bit, the lack of clues, really ruined it. It's really hard, and clues can be really helpfull on making a game worthwhile. Although I still really like the game.

Ok, overall, it was a really superb and well done game. It's in my opinion a must play game. I couldn't stop playing till I was finished
The graphics, midis and monsters were terriffic and I really hope there can be another game just like this one.
(the bugs though, I think they should be delt with and i'm sure more and more people will love like i do.)
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