The Dink Network

Hance's Profile

Peasant Male
I am a 62 year old senior, who enjoys dink very much. I have created my first dmod on a old pent1 64 of ram memory, 3 megabyte hard drive
100 mhz. slow 56k modem because of connection
geting only 2400 cps or less with verizon dialup. hehehee
Hope to upgrade soon.
I have created a large d-mod called bishop's
quest or bquest for short. I think it is as good
as eternity by tyris our russian friend.
Well looking for beta testers. for this demo
I am releasing. been working on it since Feb. 2003. I am in lakeland, Fl. Not that great with scripting, but have used all the tuts. and have done the scripting by trial and error.
after making this large quest, I decided I wanted to make it a demo first. to get a positive review. then complete it or updated it first of 2004. So If you have the time to help as a beta tester I would deeply appreciate it.
I have put more interest in the story line.
then in battle. Which I think is a of interest.
This will be more or less rated G for everyone.
It is not a religious jont, but a good moral
story. Not that I am against PG or R rated stuff. Enough Said. Thanks Hance

Private Message

2003-08-30 03:54:16
Peasant Male
Okay, for over five months now. I have been using ideas from this section of the board.
In my case most seem useless and did'n't work for me. Now that I understand a little more about programming. I still need help.
The problem:
re:All created sprites (active brain 16)
will not go away with just using:
sp_active(&current_sprite, 0);

they will constantly re-appear, making me really mad and upset. I have over this period because of this re-started my dmod, revamped and purposely made everything go in one direction just to stop this situation.

Okay now you got the story. It seems to me that their has to be a solution other than the ones stated before. Now that I have my dmod in beta testing, and almost ready to publish after almost 9 months of creation. The first thing my Beta tester says is this problem.
Needless to say. I am at a real roadblock.
I can't understand. if you direct your dmod all in one direction. to avoid things like this,
that players purposely go back and Wah laa!
this happens. There has to be a solution.
Now consider this. don't ask for code, because I can send maybe any of 30 scripts. But think as your solution for a cure, all scripts that have that problem.

Now before I dump everything, delete dink and all its properties. Please someone help ME!.
I am deeply fustrated over this.
and you guys are right. It is not easy to
create a dmod that is meaning full and rates
a Good job well done. Hi, I guess a lot of you have been their before. So I guess I have check myself into Last chance motel with Dink.

Thanks for listening Guys and gals.
hoping for a positive working solution.

Hance has released 2 files

ApexD-Mod, RompFair 5.6February 23rd, 2005
Bishop's Quest Part 1: Enter The HeroD-Mod, QuestFair 6.1September 25th, 2003

Hance has written 2 reviews

Well I Tried This Rewrite Dink.ini RewriteNormalFair 6.7January 31st, 2005
Being a Newbie To Dink And Their Dmods I Found That Agea Eternity Just As Good As EternityNormalExceptional 9.9July 19th, 2003