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April 24th 2009, 07:17 PM
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How does "Trouble at the Mines." differ from "Go to the mines for your next quest, pal"? =)

I was thinking of a system that helps you figure things out if you otherwise can't, not something that gives you a general idea on where to venture next. As it would be geared towards people who are stuck, the hints would need to be more useful than those otherwise found in the game, and that brings us to the problem Skull mentioned.