Reply to Re: And this one doesnt work either...
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Some things I've noticed wrong in your script..
1) You have 2 main procedures. You have to combine them into one.
2) It's sp_speed() not sp_base_speed().
3) You've set the speed and base walk for &flame after the actual movement.
I should also note that in most instances of move_stop() you should set the last number to 1 to ignore hardness. Otherwise, if the sprite does run into hardness, everything will come to a halt because the sprite cannot get to its destination.
1) You have 2 main procedures. You have to combine them into one.
2) It's sp_speed() not sp_base_speed().
3) You've set the speed and base walk for &flame after the actual movement.
I should also note that in most instances of move_stop() you should set the last number to 1 to ignore hardness. Otherwise, if the sprite does run into hardness, everything will come to a halt because the sprite cannot get to its destination.