Reply to Re: Problemo again
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Thanks it worked, now i have a problem that it doesnt add the gold if i tak to him! Why?
void talk(void)
{
if (&story == 3)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello, are you the giff of this village?", 1);
wait(100);
say_stop("`1Yes i am. What's the problem?", ¤t_sprite);
wait(100);
say_stop("I need your help. What is this village called?", 1);
wait(100);
say_stop("`1Its called Vesti, you fool. Didnt you read the sign just in front of the entrance?", ¤t_sprite);
wait(100);
say_stop("I didnt came from the entrance, i came from a spell.", 1);
wait(100);
say_stop("`1...", ¤t_sprite);
sp_dir(¤t_sprite, 6);
wait(100);
sp_dir(¤t_sprite, 4);
wait(100);
say_stop("`1I didnt know that this village had spells!", ¤t_sprite);
wait(100);
say_stop("`1They needed to inform me before that!", ¤t_sprite);
wait(100);
say_stop("Well, do you know that the armor is gonna make a weapon for that blcked entrance?", 1);
wait(100);
say_stop("`1Of course...", ¤t_sprite);
wait(100);
say_stop("`1But his economies wont help us.", ¤t_sprite);
wait(100);
say_stop("Ok im gonna ask him", 1);
wait(100);
say_stop("`1He needs to make it or...Go out and tell him!", ¤t_sprite);
wait(100);
&story = 4;
unfreeze(1);
unfreeze(¤t_sprite);
}
if (&story == 5)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hey, i went and he told me he needs money so...", 1);
wait(100);
say_stop("`1Yes...?", ¤t_sprite);
wait(100);
say_stop("He told me that he needs 200 at least.", 1);
wait(100);
say_stop("`1Aww...i haven't got any other choice! Take them.", ¤t_sprite);
wait(100);
&gold += 200;
&story = 6;
unfreeze(1);
unfreeze(¤t_sprite);
}
}
void talk(void)
{
if (&story == 3)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hello, are you the giff of this village?", 1);
wait(100);
say_stop("`1Yes i am. What's the problem?", ¤t_sprite);
wait(100);
say_stop("I need your help. What is this village called?", 1);
wait(100);
say_stop("`1Its called Vesti, you fool. Didnt you read the sign just in front of the entrance?", ¤t_sprite);
wait(100);
say_stop("I didnt came from the entrance, i came from a spell.", 1);
wait(100);
say_stop("`1...", ¤t_sprite);
sp_dir(¤t_sprite, 6);
wait(100);
sp_dir(¤t_sprite, 4);
wait(100);
say_stop("`1I didnt know that this village had spells!", ¤t_sprite);
wait(100);
say_stop("`1They needed to inform me before that!", ¤t_sprite);
wait(100);
say_stop("Well, do you know that the armor is gonna make a weapon for that blcked entrance?", 1);
wait(100);
say_stop("`1Of course...", ¤t_sprite);
wait(100);
say_stop("`1But his economies wont help us.", ¤t_sprite);
wait(100);
say_stop("Ok im gonna ask him", 1);
wait(100);
say_stop("`1He needs to make it or...Go out and tell him!", ¤t_sprite);
wait(100);
&story = 4;
unfreeze(1);
unfreeze(¤t_sprite);
}
if (&story == 5)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Hey, i went and he told me he needs money so...", 1);
wait(100);
say_stop("`1Yes...?", ¤t_sprite);
wait(100);
say_stop("He told me that he needs 200 at least.", 1);
wait(100);
say_stop("`1Aww...i haven't got any other choice! Take them.", ¤t_sprite);
wait(100);
&gold += 200;
&story = 6;
unfreeze(1);
unfreeze(¤t_sprite);
}
}