Reply to Re: PSP Dink
If you don't have an account, just leave the password field blank.
I had a deeper look and it's reasonably easy to compile homebrews with SDL.
I could make a basic program to display and move an image in SDL with almost no PSP-specific code.
The FreeDink build system may require a bit more work.
Now, I only found one emulator that does better than a black screen (Sam), but it's quite limited. I can't go much further without proper hardware.
As GOKUSSJ6 said D-Mods shouldn't be a problem - you just need to write a simpler frontend or add a way to load a D-Mods from the game. The game itself is just a D-Mod called "dink" after all
A bigger problem is screen resolution: it's 480x272 (!?) while Dink is meant to run at 640x480. We could resize the whole screen but it would be ugly (and possibly slow)...
I could make a basic program to display and move an image in SDL with almost no PSP-specific code.
The FreeDink build system may require a bit more work.
Now, I only found one emulator that does better than a black screen (Sam), but it's quite limited. I can't go much further without proper hardware.
As GOKUSSJ6 said D-Mods shouldn't be a problem - you just need to write a simpler frontend or add a way to load a D-Mods from the game. The game itself is just a D-Mod called "dink" after all
A bigger problem is screen resolution: it's 480x272 (!?) while Dink is meant to run at 640x480. We could resize the whole screen but it would be ugly (and possibly slow)...