Reply to Re: creating a new dmod
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Dink v1.08 comes with DFArc 2, which has an integrated frontend. There's no real need to have a separate frontend with Dink v1.08.
For editing the mapfile you need an editor, DinkEdit comes with the main game and WinDinkEdit is another popular editor. In DFArc 2 you need to activate the developer buttons first, just click "Edit" then click "Options" and check the box saying "show developer buttons".
And DFArc should just unpack your .dmod file into your main Dink Smallwood directory. Could you specify exactly what happens after you try to unpack it?
For editing the mapfile you need an editor, DinkEdit comes with the main game and WinDinkEdit is another popular editor. In DFArc 2 you need to activate the developer buttons first, just click "Edit" then click "Options" and check the box saying "show developer buttons".
And DFArc should just unpack your .dmod file into your main Dink Smallwood directory. Could you specify exactly what happens after you try to unpack it?