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Sometimes it seems like computers and DinkC defy logic. So what kind of bizarre problems have people encountered, that you may or may not have solved eventually?
Recently a dmod I'm working on would occasionally crash when you entered a choice menu. I couldn't find any kind of pattern to why it happened, but managed to pinpoint the bug down to sequence 438 (sequence for weapons and items), which I had deleted from dink.ini. Still not sure why that would be needed for choice menus to work.
Also, back when I was working on one of my first dmods I suddenly noticed the map file took hundreds of megabytes, much more than original Dink or SOB or LOT despite being very small. I think a few people had this problem with v1.06 but thankfully it would be easy to fix by importing all screens to another map file.
Recently a dmod I'm working on would occasionally crash when you entered a choice menu. I couldn't find any kind of pattern to why it happened, but managed to pinpoint the bug down to sequence 438 (sequence for weapons and items), which I had deleted from dink.ini. Still not sure why that would be needed for choice menus to work.
Also, back when I was working on one of my first dmods I suddenly noticed the map file took hundreds of megabytes, much more than original Dink or SOB or LOT despite being very small. I think a few people had this problem with v1.06 but thankfully it would be easy to fix by importing all screens to another map file.








