Reply to Re: scripting q
If you don't have an account, just leave the password field blank.
: : : Dink is placed to a screen (script_attach, player map change etc), then a follower sprite is created (spawn("friend")) and end of that script. On the screen is some other object, whose script the below is:
: : : void main( void )
: : : {
: : : freeze(1);
: : : wait(200);
: : : move_stop(1, 8, 300, 0);
: : : freeze(&sprite2);
: : : fade_up();
: : : say_stop("I'm saying things just for an example!", &sprite2);
: : : unfreeze(1);
: : : unfreeze(&sprite2);
: : : }
: : : And sprite2 doesn't say a thing.. anyone?
: : You're working an a dmod?
: As far as I know, she has always been.. it's going slow, look at the distance between the milderr!!s, but heck, she's done more than I ever have, nonetheless.
Pretty much all the time there's something going on.. IB is just way too time consuming. I bet this will be something like a one-week phase that I'll have time for.. geesh.
: : : void main( void )
: : : {
: : : freeze(1);
: : : wait(200);
: : : move_stop(1, 8, 300, 0);
: : : freeze(&sprite2);
: : : fade_up();
: : : say_stop("I'm saying things just for an example!", &sprite2);
: : : unfreeze(1);
: : : unfreeze(&sprite2);
: : : }
: : : And sprite2 doesn't say a thing.. anyone?
: : You're working an a dmod?
: As far as I know, she has always been.. it's going slow, look at the distance between the milderr!!s, but heck, she's done more than I ever have, nonetheless.
Pretty much all the time there's something going on.. IB is just way too time consuming. I bet this will be something like a one-week phase that I'll have time for.. geesh.