Reply to Repeating sounds problem
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Why doesn't this work?
playsound(64, 48000, 0, ¤t_sprite, 1);
I just get a quick clip of sound and then nothing. If it's not attached to a sprite, or if it's not repeating, it works. This is very annoying because I can't use sp_sound() either
Is it a bug or something I'm missing?
playsound(64, 48000, 0, ¤t_sprite, 1);
I just get a quick clip of sound and then nothing. If it's not attached to a sprite, or if it's not repeating, it works. This is very annoying because I can't use sp_sound() either
Is it a bug or something I'm missing?







