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September 7th 2008, 02:14 PM
dinkdead.gif
Why doesn't this work?

playsound(64, 48000, 0, &current_sprite, 1);

I just get a quick clip of sound and then nothing. If it's not attached to a sprite, or if it's not repeating, it works. This is very annoying because I can't use sp_sound() either

Is it a bug or something I'm missing?