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Reply to Re: How can i make people talk in background??

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August 18th 2008, 10:03 AM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
Simple way (script attached to the character):

void main( void )
{
say_stop_npc("`%Background gossip, whatever");
}

Even better:

void main( void )
{
mainloop:
wait(2000);
&randy = random(5, 1);
if(&randy == 1)
{
say_stop_npc("`%Background gossip, whatever");
}
if(&randy == 2)
{
say_stop_npc("`%bla bla bla");
}

goto mainloop;
}

You could make them more complicated, but these are just simple ways to do it.