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June 6th 2008, 08:38 AM
wizardb.gif
dinknround
Peasant He/Him United States
It looked good on paper... 
I am in the process of working with some graphics to use for the main character of a D-mod who is not Dink, and I would like to test what I have done so far.
I have managed to load two sequences into Dink.ini, and I can see and select them in WDE, but I need help getting them to appear when I test the D-mod.
Do I need to use init in front of the load_sequence_now statements? A d-mod that I am studying does not use that in the Dink.ini, so I don't know what I am leaving out.

Also, if I have the graphics already at 8-bit color depth, do I really need to load the Dink Pallette? After all, they do appear in the editor(s).