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News Finally (?)
Revised intro: Changed from text to cut-scene; Changed storyline-(marginally) more serious;
Active Realism Engine (ARE): Day and Night System: When it becomes night and Dink is not near a light source he has a limited amount of time (1 minute?) to get to the nearest light source, otherwise he dies of fear. Clock until sunset/sunrise (30 minutes-Day 15 minutes-Night); A (simplified) 'Survival' like system; Strength, Intelligence(Magic), Constitution(Defense), have other uses.
Team Combat System
Dink gets 3 people to help him, but will be controlled (like in PQ)with keyboard shortcuts. May include team player auto-levelup.
Revised intro: Changed from text to cut-scene; Changed storyline-(marginally) more serious;
Active Realism Engine (ARE): Day and Night System: When it becomes night and Dink is not near a light source he has a limited amount of time (1 minute?) to get to the nearest light source, otherwise he dies of fear. Clock until sunset/sunrise (30 minutes-Day 15 minutes-Night); A (simplified) 'Survival' like system; Strength, Intelligence(Magic), Constitution(Defense), have other uses.
Team Combat System
Dink gets 3 people to help him, but will be controlled (like in PQ)with keyboard shortcuts. May include team player auto-levelup.