Reply to Re: Making own shooter game
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I've released two maps for UT2004 - back in those days, I've also created some maps for Duke Nukem 3D but somehow they've never been released.
Creating a mod using an existing engine or even modifying it to the extent that it's a whole new game (like the free first-person shooter Warsow), is obviously more work compared to creating a new environment (map) using the map editor. But it's still fun
Taking the Unreal Engine as an example (because that's where I have some experience), it's "similar" to D-Mod development except large scale
There's an editor (UnrealEd), there's a scripting language (UnrealScript) and there are a dozen tools that you can use to create 3D objects (3DMax, Maya, Blender, ...) or new textures (Photoshop) and various tools to create things like height maps to make it really look 3D.
Creating a mod using an existing engine or even modifying it to the extent that it's a whole new game (like the free first-person shooter Warsow), is obviously more work compared to creating a new environment (map) using the map editor. But it's still fun
Taking the Unreal Engine as an example (because that's where I have some experience), it's "similar" to D-Mod development except large scale






