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December 2nd 2007, 07:02 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Putting no limits suddenly becomes a lot more difficult to create, since you can't have a variable-sized array in C/C++. You'd have to make a linked list, etcetera.

Anyway, the main reason is that it was never thought more than that was needed, and to keep the engine safe from crashing or similar things (don't forget this game is from The Days There Wasn't A Lot Of RAM To Work With).