Reply to Re: Time for &life to go down
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Maybe you could do it like this:
loop:
&life -= 9;
//stuff
if (&life < 10)
goto done;
wait(500);
goto loop;
done:
You're going to have to have some kind of pause between loop: and goto loop; anyway or the game will just crash.
loop:
&life -= 9;
//stuff
if (&life < 10)
goto done;
wait(500);
goto loop;
done:
You're going to have to have some kind of pause between loop: and goto loop; anyway or the game will just crash.








