Reply to Time for &life to go down
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I'm trying to make something happen while Dink is dying, ie. while his healtbar is emptying, but of course &life goes down instantly so something like this:
&life = -1;
loop:
//stuff
if (&life < 10)
goto done;
goto loop;
done:
won't work, it just goes straight out.
Is there a way I can do this without just using using a wait(); ?
&life = -1;
loop:
//stuff
if (&life < 10)
goto done;
goto loop;
done:
won't work, it just goes straight out.
Is there a way I can do this without just using using a wait(); ?







