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November 22nd 2007, 10:37 AM
dinkdead.gif
I'm trying to make something happen while Dink is dying, ie. while his healtbar is emptying, but of course &life goes down instantly so something like this:

&life = -1;
loop:
//stuff
if (&life < 10)
goto done;
goto loop;
done:

won't work, it just goes straight out.

Is there a way I can do this without just using using a wait(); ?