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Reply to Re: Die Without Menu

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October 5th 2007, 08:40 PM
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That seems like a better solution if you don't need to tinker with Dink dying for something else.

FYI, dinfo.d controls what happens when Dink dies in original Dink. If you name a script dinfo.c in your own dmod's folder the game will use that instead of the one from original Dink. All the scripts from the original game can be found in .c format in develop\source.zip