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Reply to Re: Can't get very far in this game

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September 10th 2007, 01:33 PM
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metatarasal
Bard He/Him Netherlands
I object 
Making an overly powerful boss makes DMODs feel important because it costs a lot of effort to succeed. It's the easiest way to make a DMOD feel important.
The other is making an oversized story. A romp telling about a lone hero that rescues the world from great evil may seem more important than one about Dink having to find a flower to impress his girlfriend. While the latter one is in fact more appropriate for a romp. Keep the 'save the world' scenarios for the great quests & epics...

<EDIT> And Skull, if you want warping enemies look how initiation did it. Fighting these is really annoying, and hard...