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August 27th 2007, 01:30 PM
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**TMOD's current battle system**

1. Damage. TMOD tends not to use the original stats all that much (unless perhaps you're playing as Dink). A lot of damage is done magically, and the damage dealt depends on the spell/magical weapon, spell strength, spell type/element resistance, shielding, and target.

2. Magic system. TMOD's magic system is quite different from what you're used to. The mana bar is still there, but the delay rate depends on the character's mental strength; all of your spells are available at the same time, and you can get hotkeys for your spells.

3. Mental strength. Each character starts with a certain amount of mental strength. It affects the delay rate (basically, you have to wait some time before being able to cast a spell again). Each time you cast a spell, it uses up some of your mental strength. The more powerful the spell, the higher the cost. This means that at first, the delay rate will be low, but it will get higher as the characters cast spells. You regain some mental strength when not casting spells, and some spells may even allow you to go into a "resting" state to speed up regeneration (not recommended if you're fighting alone).

4. Spell strengh. Sometimes, you'll get to pick how powerful you want your spell to be. A higher spell strength means a higher mental cost. Also, you usually can't pour all of your strength into a single devastating spell and win the battle. In some battles, you will lose the game if your mental strength gets below a certain level.

5. Will. Some battles have a will system. Will may affect mental strength regeneration, as well as the NPCs' motivation to keep fighting.

6. Shielding. A lot of mages use magical shields as protection. They are used to block/weaken damage. Shields can be bypassed and destroyed.

7. Absorption. Some characters can suck the mana out of creatures and absorb a part of it. Absorption can cancel a spell that's being prepared, weaken mental strength, and destroy shields and/or elemental creatures.

8. Spell clash. A spell can be used against another spell. This is especially true for "missile spells". When this occurs, it tends to result in the destruction of one of the spells. The remaining one is weakened.

9. Essence. Essence is more or less the character's overall power. Essence is gained through meditation, focusing, and sometimes energy absorption. Essence is lost when the character's mental strength is very low or when the charcter uses it to make a spell or creature (most spells have little or no essence cost, but there are exceptions). Essence is very hard to gain and losing too much essence tends to result in viewing a nice Game Over message.

Next : More info on spell types.