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August 15th 2007, 02:59 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
After playing Survival Crisis Z, an actually scary game with characters that look like high quality MSPaint creations, I can say that the correct use of sound really is the key to freaking out the player. You can hear groans and high-pitched, burbling laughter in the distance, you know something is close... but you don't know where. And when you hear an air-raid siren while wondering through the city... you know you're just seconds away from hitting a huge wave of biting, clawing, and screaming zombies.

Often, it's the anticipation of danger rather than the actual encounter that's scariest.