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Reply to Re: Synchronizing sound with animation

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August 12th 2007, 06:48 AM
spike.gif
Since it's a static animation, you could do the whole thing manually, ie:

animate:
wait(50);
sp_pframe(&current_sprite,2);
wait(50);
sp_pframe(&current_sprite,3);
playsound(13,22050,0,&current_sprite,0);
wait(50);
sp_pframe(&current_sprite,4);
wait(50);
sp_pframe(&current_sprite,5);
wait(50);
sp_pframe(&current_sprite,1);
goto animate;