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Reply to Re: Synchronizing sound with animation

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August 10th 2007, 09:06 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
"As it is now, I'm working with wait commands, which is highly unideal. Any help?"

"Why don't you try looking at the frame delay for a sprite. Let's say it's 33 milliseconds and you want the sound to play on every 3rd frame
...
wait(99)"

He does NOT want to use wait() commands, he wants to go AWAY from wait commands. Besides, this:
loop:
wait(99)
playsound(...);
goto loop;

would be enough if he did want that.