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July 8th 2007, 05:26 PM
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This is just my opinion, but I find that the map is really not a good representation of how far you are into finishing your D-Mod. Writing the story and all the hundreds of scripts is far more time consuming and takes a fair amount of effort (this is where I have trouble).

My suggestion: If you are new to scripting, play through Dink Goes Boating a few times first, keep a copy of DinkC reference handy, and then...

FOR ACTION SCRIPTS (ie. monsters, moving rocks, entering holes, teleporting): read existing scripts from Dink source, AGAE source, FB3 source, ect... and rework it to fit your own uses. This will save a lot of time, especially because these can be hard to script at first.

FOR DIALOGUE SCRIPTS (ie. npc's): I found these the easiest scripts to work with when you are just starting out. It is good to practice writing scripts like this, and the format is this: [void talk] { [freeze(1);][say_stop("'3blah blah blah", ¤t_sprite);][unfreeze(1);] }

REMEMBER: read lots of DinkC reference, it is really useful.

EDIT:

Thanks, but .5 percent means that you still have a long ways to go... good luck. I sure hope it turns out good.