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July 30th 2002, 12:45 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
By having different actions in certain situations changing a variable, you could have an "evilness" factor. The more evil you are, then you get different items and spells that are more destructive and evil looking, whilst if you are good, you get healing spells etc.

Ho hum...