Reply to Re: Late Dink like rpg engine
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Well, well
I did read that thread when it had only 6/7 posts. And then I vanished from TDN for a few months. So I missed it whole.
I had an image that it was a 3D and paid rpg platform. And I actually opened rtsoft.com for info about this game.
What I found there was a 2d freeware, Novashell(had forgotten the name). And I thought it was something new.
But still,
how can people call it boring?
And about bugs look up the date in my 1st post. There's a lot difference in the October2006 version and now. Lot of new features have been added.
I thought some dinkers(eg Wesely) who have already made a dmod and want to improve it, then why not use NS. Is it too complex for them?
I've tried (playing only)it and find it lot better than the current dink engine. Think it people they both have been made by the same man and there is a {almost} 10 year diff. in there release.
So it leaves only the graphics problem. I am sure Seth can make a program to convert dink graphics to NS Graphics. Thinking otherwise if[?????] NS can use bmp graphics then this thing is also not much a problem.<we already have .ff to .bmp converter>
I have one question though about how much complex is it in comparison too Dink? Someone who has tried{dink and new vs of NS} both please answer.
I did read that thread when it had only 6/7 posts. And then I vanished from TDN for a few months. So I missed it whole.
I had an image that it was a 3D and paid rpg platform. And I actually opened rtsoft.com for info about this game.
What I found there was a 2d freeware, Novashell(had forgotten the name). And I thought it was something new.
But still,
how can people call it boring?
And about bugs look up the date in my 1st post. There's a lot difference in the October2006 version and now. Lot of new features have been added.
I thought some dinkers(eg Wesely) who have already made a dmod and want to improve it, then why not use NS. Is it too complex for them?
I've tried (playing only)it and find it lot better than the current dink engine. Think it people they both have been made by the same man and there is a {almost} 10 year diff. in there release.
So it leaves only the graphics problem. I am sure Seth can make a program to convert dink graphics to NS Graphics. Thinking otherwise if[?????] NS can use bmp graphics then this thing is also not much a problem.<we already have .ff to .bmp converter>
I have one question though about how much complex is it in comparison too Dink? Someone who has tried{dink and new vs of NS} both please answer.






