Reply to Re: Developers - check this out from time to time
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It is problematic, striking a balance of long dialogs and setting up the objectives of the game. The more complicated the game, the longer the dialogs.
I am probably not very good at striking optimum balance, because I tend toward long dialogs to inform the player.
If the programmer don't explain the introduction of new concepts and goals, the player will become confused and lose interest.
just a thought.
RadFrog
I am probably not very good at striking optimum balance, because I tend toward long dialogs to inform the player.
If the programmer don't explain the introduction of new concepts and goals, the player will become confused and lose interest.
just a thought.
RadFrog