The Dink Network

Reply to Re: Developers - check this out from time to time

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 15th 2007, 03:42 AM
duckdie.gif
RadFrog
Peasant They/Them
 
It is problematic, striking a balance of long dialogs and setting up the objectives of the game. The more complicated the game, the longer the dialogs.

I am probably not very good at striking optimum balance, because I tend toward long dialogs to inform the player.

If the programmer don't explain the introduction of new concepts and goals, the player will become confused and lose interest.

just a thought.

RadFrog