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March 24th 2007, 03:34 AM
spike.gif
I'm sure it's a different problem... I've been using the spinning attack in a weapon script, and I think it was a spell in some dmod too- Birth of an empire IIRC. (though I'm not sure in which way he used it there.)

void use()
{
sp_seq(1,780);
sp_frame(1,1);
sp_nocontrol(1,1);
sp_kill_wait(1);
wait(1);
playsound(8,8000,0,0,0);
}

should work.

EDIT: Maybe you tried something like this?

&basehit = sp_dir(1,-1);
&basehit += 780;
sp_seq(1,&basehit);

That might make it crash when Dink is facing a certain direction. I haven't encountered any problems with using 780 as an attack at the same time as using it as a walking sequence, at least.