Reply to Re: Adventures of Blue
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It's probably going to be a Romp to keep from getting too complicated. The woods aren't going to be too much of a problem, they have blank areas blocking most access to the sides, and the base zero is empty save for marker stones.
Basic set-up:
0 - nonwalkable maps
1 - walkable maps
L - loops left one map
R - regular map
01R
01L
11R
01L
010
Zero hardness errors, horray!
Anyhow the detailing seems like it's going to be the longest part. The coding side seems easy in comparision.
Basic set-up:
0 - nonwalkable maps
1 - walkable maps
L - loops left one map
R - regular map
01R
01L
11R
01L
010
Zero hardness errors, horray!
Anyhow the detailing seems like it's going to be the longest part. The coding side seems easy in comparision.






