Reply to Re: Scripting a graphic
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January 5th 2007, 08:29 PM

dinkmega
Hello.
Um yeah, you can give those attributes to a sprite via attaching a script:
void main (void)
{
int &sprite = create_sprite(&spritex, &spritey, &spritebrain, 335, 1)
//next comes hardness 0
sp_hard(&sprite, 0);
//next, it's size. 100 is normal size, 100%
sp_size(&sprite, 200);
}
Sorry, I can't help you very much with Windinkedit
Um yeah, you can give those attributes to a sprite via attaching a script:
void main (void)
{
int &sprite = create_sprite(&spritex, &spritey, &spritebrain, 335, 1)
//next comes hardness 0
sp_hard(&sprite, 0);
//next, it's size. 100 is normal size, 100%
sp_size(&sprite, 200);
}
Sorry, I can't help you very much with Windinkedit





