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December 23rd 2006, 08:28 PM
sob_scorpb.gif
Hades
Peasant He/Him Australia
Remember you're unique, just like everyone else. 
OK thanks I took most of the script from other D-mods and the original so I commented out some parts to see what would happen but nothing changed. Here's the script:

//Intro-Dink's House
void main (void)
{
freeze(1);
fade_up();
sp_timing(1,33);
say_stop("Home, sweet home", 1);
wait(10);
sp_dir(1, 2);
say_stop("It's perfect", 1);
wait(10);
say_stop("Burnable trees, mysterious rocks", 1);
wait(10);
say_stop("It's a pity I had to sell all my weapons, most of
my spell scolls", 1);
wait(20);
say_stop("and get a life-drain to get the money", 1);
wait(20);
say_stop("It doesn't matter though, I won't be needing them
anymore", 1);
fade_down();
wait(1500);
//script_attach(1000);
//fill_screen(0);
//&player_map = 069;
//sp_x(1, 320);
//sp_y(1, 270);
sp_dir(1, 6);
//load_screen();
//draw_screen();
fade_up();
say_xy("`%The next night...", 20, 350);
wait(500);
say_xy("`5HEEEEEEEEYYYYYYYYY!!", 150, 100);
wait(100);
say_stop("Bloody neighbors", 1);
wait(100);
say_xy("`5Drink!Drink!Drink!Drink!", 150, 150);
wait(100);
say_xy("`3YEEEAAAHHHHHH!!", 150, 100);
say_xy("`2WOOOOOOHOOOOOOOO!!", 150, 150);
wait(120);
say_stop("SHUT!!", 1);
wait(100);
say_stop("UP!!", 1);
wait(100);
say_xy("`5OOOOOOOOOWEOOOOOOWEOOOOOOOOOO!!", 150, 100);
wait(100);
say_xy("`3BOOHOO!!", 150, 150);
wait(100);
say_stop("I'm trying to get some sleep!", 1);
wait(100);
say_xy("`6If they won't join you, kill'em.(HIC) That's what
I always say!", 150, 300);
wait(100);
say_xy("`2Go to bed Grampa, you need to sleep", 150, 100);
wait(100);
say_xy("`6Tossycock!", 150, 300);
wait(100);
say_xy("`6I feel as young (HIC) as I was 20 years ago!",
150, 300);
wait(100);
say_xy("`6You just (HIC) watch me take out weedy, young
Milder here", 150, 300);
wait(100);
say_xy("`2No Grampa!", 150, 100);
wait(100);
say_xy("`6Out of my way! (HIC)", 150, 300);
wait(100);
say_xy("`%[THUMP]", 150, 200);
wait(200);
say_xy("`%[CRAAAASH!]", 150, 250);
wait(200);
say_xy("`6ONWARD! to glory!", 150, 200);
wait(100);
say_xy("`%[sounds of a fight]", 150, 200);
wait(100);
say_stop("Take THAT!", 1);
preload_seq(516);
preload_seq(70);
int &talker;
int &junk;
wait(250);
//Fire here
playsound(42,22050,0,0,0);
&junk = create_sprite(370, 235, 11, 516, 1);
sp_seq(&junk, 516);
sp_dir(&junk, 6);
sp_speed(&junk, 4);
sp_flying(&junk, 1);
&update_status = 1;
draw_status();
}