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November 26th 2006, 06:29 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Well, first of all, I'd replace each say() with a say_stop(). This slows down conversation quite a bit, but allows it to go faster if the player wants by pushing the talk button. Once you've changed that, cut down the wait() times to about 100 or 200.

Also, I don't know if this has anything to do with the game shutting down, this line might be too long for the game to display:
say("`3I was going to tell you sumthing about the game and the meaning of life but sence you made fun of my name I won't tell you anything.", &current_sprite);

You should change it to something like this:
say_stop("`3I was going to tell you sumthing about the game and the meaning of life.", &current_sprite);
wait(200);
say_stop("`3But sence you made fun of my name I won't tell you anything.", &current_sprite);