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October 30th 2006, 01:49 PM
goblinm.gif
Try this script for the barrel:

void hit( void )
{
int &holder = sp_seq(&missile_source, -1);
say(&holder, &current_sprite);
//And just to check...
int &holder = sp_pseq(&missile_source, -1);
say(&holder, 1);
}

This should tell you a little more about what's going on.