Reply to Re: exploding barrel trouble
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You could check to see if there is a script attached with
&myscript = is_script_attached(&missile_source);
&okthen = 0;
run_script_by_number(&myscript,"CHECK");
use the check procedure in the fireball script, and write
void check(void)
{
&okthen = 1;
}
&okthen is a global variable. You can check then if it's 1 or 0. I know you didn't want to involve the fireball script, but that's the only way I could think of, if you want to check for scripts.
&myscript = is_script_attached(&missile_source);
&okthen = 0;
run_script_by_number(&myscript,"CHECK");
use the check procedure in the fireball script, and write
void check(void)
{
&okthen = 1;
}
&okthen is a global variable. You can check then if it's 1 or 0. I know you didn't want to involve the fireball script, but that's the only way I could think of, if you want to check for scripts.






