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October 30th 2006, 10:29 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Okay, I think I've come up with a solution, but I'm not sure how to go about it or if it's even possible. Is there a way to run an if statement based on the projectile's particular script. For example the script should identify if the projectile has a script, and then do the if statement if the script attatched is dam-sfb or dam-fire.

If this isn't possible, I know I could modify the damage scripts to identify if it is hitting a barrel, then forcing the barrel to run it's exploding procedure, but I'd like to keep everything in this script.