Reply to Re: exploding barrel trouble
If you don't have an account, just leave the password field blank.
Okay, I think I've come up with a solution, but I'm not sure how to go about it or if it's even possible. Is there a way to run an if statement based on the projectile's particular script. For example the script should identify if the projectile has a script, and then do the if statement if the script attatched is dam-sfb or dam-fire.
If this isn't possible, I know I could modify the damage scripts to identify if it is hitting a barrel, then forcing the barrel to run it's exploding procedure, but I'd like to keep everything in this script.
If this isn't possible, I know I could modify the damage scripts to identify if it is hitting a barrel, then forcing the barrel to run it's exploding procedure, but I'd like to keep everything in this script.






