Reply to Re: New dink-like game making thingie from RTsoft
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Okay, the engine is solid already and works great! But, there was one flaw, which had to do with the music: it stuttered.
The music and sounds played correctly, but sometimes there was a small delay, or a sound would skip back half a second. This was especially noticeable on the background music, and it did NOT go away.
Oh yeah, I just remembered another bug: when you try to move a sprite while in editing mode, and if you have the engine open (so the game runs while you're in the engine), the sprite copies itself until you stop moving the sprite around. I got hundreds of ducks on-screen this way.
I have an AMD Athlon XP 2600+ 2.Ghz, 512 MB RAM, a GeForce FX 5200 and an itegrated standard AC97 audio sound card.
The music and sounds played correctly, but sometimes there was a small delay, or a sound would skip back half a second. This was especially noticeable on the background music, and it did NOT go away.
Oh yeah, I just remembered another bug: when you try to move a sprite while in editing mode, and if you have the engine open (so the game runs while you're in the engine), the sprite copies itself until you stop moving the sprite around. I got hundreds of ducks on-screen this way.
I have an AMD Athlon XP 2600+ 2.Ghz, 512 MB RAM, a GeForce FX 5200 and an itegrated standard AC97 audio sound card.