Reply to Re: &savegameinfo
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: Freaks. Here's the truth of this DinkC mystery (for you two then) :
: //This is the choice menu when you want to load a savegame. If a
: //savegame exists, it'll show the info of the savegame. However,
: //choosing one of the options in this menu won't load the savegame
: //without the correct &result
: choice_start();
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "Nevermind"
: choice_end();
: //The following (in the Escape menu) will check if the game exists
: //See, it gives the value of the result from the choice menu above
: //and then it checks with game_exist if the game exists. If this
: //returns 0, the game doesn't exist.
: if (game_exist(&result) == 0)
: {
: //Actions here to say the game doesn't exist
: }
: //The following will load the game if it exists. It'll load the game
: //from the &result from the choice menu. So if you choose savegame 3,
: //&result will be 3 and this command will load savegame 3
: load_game(&result);
: //Oh, and this saves a game - the player chooses where to save the
: //game and then the game will be saved:
: save_game(&result);
um, yes i know all this... but it doesnt help me. please refer to my original question.
: //This is the choice menu when you want to load a savegame. If a
: //savegame exists, it'll show the info of the savegame. However,
: //choosing one of the options in this menu won't load the savegame
: //without the correct &result
: choice_start();
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "&savegameinfo"
: "Nevermind"
: choice_end();
: //The following (in the Escape menu) will check if the game exists
: //See, it gives the value of the result from the choice menu above
: //and then it checks with game_exist if the game exists. If this
: //returns 0, the game doesn't exist.
: if (game_exist(&result) == 0)
: {
: //Actions here to say the game doesn't exist
: }
: //The following will load the game if it exists. It'll load the game
: //from the &result from the choice menu. So if you choose savegame 3,
: //&result will be 3 and this command will load savegame 3
: load_game(&result);
: //Oh, and this saves a game - the player chooses where to save the
: //game and then the game will be saved:
: save_game(&result);
um, yes i know all this... but it doesnt help me. please refer to my original question.






