Reply to Re: New dink-like game making thingie from RTsoft
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Oh no
One of the things I still like about DinkC is how simple it is in regards to scripting dialogs and cutscenes. The wait, say_stop, and move_stop internal functions are great and easy to grok.
I think I understand why they're not available in Lua (I looked into adding Python scripting to Dink a couple months ago, but gave up because of the timing issues that required coroutines or having every script be its own thread), but they'll still be missed.
Granted, your GoalManager seems to provide roughly the same behavior, typing 'GoalManager.Add' dozens of times seems like it will get tiring after a while.
One of the things I still like about DinkC is how simple it is in regards to scripting dialogs and cutscenes. The wait, say_stop, and move_stop internal functions are great and easy to grok.
I think I understand why they're not available in Lua (I looked into adding Python scripting to Dink a couple months ago, but gave up because of the timing issues that required coroutines or having every script be its own thread), but they'll still be missed.
Granted, your GoalManager seems to provide roughly the same behavior, typing 'GoalManager.Add' dozens of times seems like it will get tiring after a while.