The Dink Network

Reply to Re: New dink-like game making thingie from RTsoft

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 16th 2006, 07:47 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
Oh no

One of the things I still like about DinkC is how simple it is in regards to scripting dialogs and cutscenes. The wait, say_stop, and move_stop internal functions are great and easy to grok.

I think I understand why they're not available in Lua (I looked into adding Python scripting to Dink a couple months ago, but gave up because of the timing issues that required coroutines or having every script be its own thread), but they'll still be missed.

Granted, your GoalManager seems to provide roughly the same behavior, typing 'GoalManager.Add' dozens of times seems like it will get tiring after a while.