Reply to Re: Frame/Sequence Help
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So essentially, I want the sprite to walk in place, then freeze up and stay frozen while being moved around.
You might want to try sp_picfreeze(&milder, 1) instead of changing Milder's brain. However, I'm not sure if sp_picfreeze works with brain 6.
Also, everytime I use "sp_pseq(&XXX, XXX);" and "sp_pframe(&XXX, XXX);" do I need to state "sp_x(&XXX, XXX);" and "sp_y(&XXX, XXX);" in order to get the sprite to display?
No.
And finally... what is "preload_seq(XXX);" and how does it work?
preload_seq is used to make sure that sequences are loaded into memory before they're used. The only benefit is the game might pause for a little bit while it loads the sequences for a monster the first time it starts walking in a direction it hasn't walked in before.
You might want to try sp_picfreeze(&milder, 1) instead of changing Milder's brain. However, I'm not sure if sp_picfreeze works with brain 6.
Also, everytime I use "sp_pseq(&XXX, XXX);" and "sp_pframe(&XXX, XXX);" do I need to state "sp_x(&XXX, XXX);" and "sp_y(&XXX, XXX);" in order to get the sprite to display?
No.
And finally... what is "preload_seq(XXX);" and how does it work?
preload_seq is used to make sure that sequences are loaded into memory before they're used. The only benefit is the game might pause for a little bit while it loads the sequences for a monster the first time it starts walking in a direction it hasn't walked in before.







