Reply to Re: Frame/Sequence Help
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Well, you could do something like this:
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
and so on, where &spr is the sprite you want to dance, and xxx is you number for sequences and frames.
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
sp_pseq(&spr,xxx);
sp_pframe(&spr,xxx);
wait(100);
and so on, where &spr is the sprite you want to dance, and xxx is you number for sequences and frames.