Reply to Re: Can this be done?
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Yeah, just add this in it's die procedure(Assuming that the guards have a brain of 9).
int &guards;
deathloop:
&guards = get_sprite_with_this_brain(9,0);
if(&guards > 0)
{
sp_active(&guards,0);
goto deathloop;
}
If this won't work, it's probably because the boss die too quick. If so, put that in the main procedure of a script(let's name it "clear.c"), then in the boss' die proc, use
spawn("clear");
int &guards;
deathloop:
&guards = get_sprite_with_this_brain(9,0);
if(&guards > 0)
{
sp_active(&guards,0);
goto deathloop;
}
If this won't work, it's probably because the boss die too quick. If so, put that in the main procedure of a script(let's name it "clear.c"), then in the boss' die proc, use
spawn("clear");






