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September 9th 2006, 03:54 AM
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Well, it is not filesize that really bothers me so much, but the length of the D-Mod itself... if it is 1-5 hours long, I can handle it... but if it is about -epic- length, then count me out. It is not that I do not like epic D-Mods, it is just that I really do not have enough time to THAT much testing while simultaneously trying to finish my own D-Mod (I am testing it myself), and study for school. I can fit in about 5 hours for testing on any one day at most, but no more. As for *new*, I am now very intrigued with this D-Mod... I would also like to take a look at the script. When you had first told me that it was technically different, I was worried, because there have been many trite and tiring D-Mods made like Phantasmagoria, in which a new style of scripting was releaved- but all you really got to do was kick pillbugs. The other thing that happens with these type of D-Mods is that they get released as a demo and never ever get finished- I can think of WAY too many examples of that.

So, if you have really changed things that much- then I would love to be merciless (my father had once said that software testing was akin to trying to drive while seeing how many types of engine failure you can produce). I hope that you can resolve this "security issue" because I really wondering how you change things, what you did to change things, whether it works, and whether I like it compared to the original gameplay or not.