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August 30th 2006, 02:01 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
I've done like this:
sp_seq(1, 524);
sp_frame(1, 1);
sp_kill_wait(1);
wait(300);
playsound(9, 22050,0,0,0);

is something wrong?