Reply to Re: changing the damage for the fireball
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That's also in item-fb.c. The cost of the spell is determined by the required global variable &magic_cost. The cooldown time is determined by some kind of formula (I'd guess something close to &magic_cost/&magic*10 = # of seconds).
&magic is Dink's own magic stat.
EDIT: Oh, and according to the DinkC reference, &magic_cost values less than 100 have been known to crash the game.
&magic is Dink's own magic stat.
EDIT: Oh, and according to the DinkC reference, &magic_cost values less than 100 have been known to crash the game.






