Reply to Re: The noob needs help, AGAIN
If you don't have an account, just leave the password field blank.
sp_active(); will kill the sprite the script is attached to and that causes the script to be killed and a dead script doesn't work
Do this:
sp_active(¤t_sprite, 0);
script_attach(1000);
int &suprise1 = create_sprite(&witch_x,&witch_y, 0, 167, 1);
sp_seq(&suprise1, 167);
playsound(24, 22052, 0, 0, 0);
wait(500);
sp_active(&suprise1, 0);
wait(200);
say_stop("AAAAAAA", 1);
say_stop("AAAAAAAA", 1);
wait(100);
unfreeze(1);
&story = 3;
kill_this_task();
}
This will attach the script to nothing which will make sure it will continue to run properly. And don't forget the kill_this_task(); command at the end if you don't want memory trouble...
Do this:
sp_active(¤t_sprite, 0);
script_attach(1000);
int &suprise1 = create_sprite(&witch_x,&witch_y, 0, 167, 1);
sp_seq(&suprise1, 167);
playsound(24, 22052, 0, 0, 0);
wait(500);
sp_active(&suprise1, 0);
wait(200);
say_stop("AAAAAAA", 1);
say_stop("AAAAAAAA", 1);
wait(100);
unfreeze(1);
&story = 3;
kill_this_task();
}
This will attach the script to nothing which will make sure it will continue to run properly. And don't forget the kill_this_task(); command at the end if you don't want memory trouble...






