Reply to Two questions
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1) Anyone know if there's any way to stop a monster running its die() procedure when I get it to use the hurt command on itself? i.e. hurt(¤t_sprite, 10);
2) Anyone know the limitations of set_callback_random? I've got an action attached to a brain 9 monster but it stops working once I hit it.
It's all stuff I can work around (and probably would be better worked around), but knowledge is power, right? (This d-mod's going to kill me.)
2) Anyone know the limitations of set_callback_random? I've got an action attached to a brain 9 monster but it stops working once I hit it.
It's all stuff I can work around (and probably would be better worked around), but knowledge is power, right? (This d-mod's going to kill me.)






