Reply to Re: Help with script please
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Okay, so would this work...
if (&gold > 99)
{ wait(500);
say_stop("`3Thanks. See ya.", ¤t_sprite);
&gold -= 100;
move_stop(¤t_sprite, 4, -50, 1);
&story = 4;
draw_screen();
unfreeze(1);
return; }
Cuz that looks kinda weird to me.Then again, most scripts do.
or what about like this...
if (&gold > 99)
{ wait(500);
say_stop("`3Thanks. See ya.", ¤t_sprite);
&gold -= 100;
move_stop(¤t_sprite, 4, -50, 1);
&story = 4;
fade_down();
fill_screen(0);
//take Player to story 4
&player_map = 198;
draw_background();
load_screen();
draw_screen();
sp_x(1, 380);
sp_y(1, 310);
&update_status = 1;
draw_status();
unfreeze(1);
sp_nodraw(1, 0);
wait(200);
fade_up();
kill_this_task();
return;
}
if (&gold > 99)
{ wait(500);
say_stop("`3Thanks. See ya.", ¤t_sprite);
&gold -= 100;
move_stop(¤t_sprite, 4, -50, 1);
&story = 4;
draw_screen();
unfreeze(1);
return; }
Cuz that looks kinda weird to me.Then again, most scripts do.
or what about like this...
if (&gold > 99)
{ wait(500);
say_stop("`3Thanks. See ya.", ¤t_sprite);
&gold -= 100;
move_stop(¤t_sprite, 4, -50, 1);
&story = 4;
fade_down();
fill_screen(0);
//take Player to story 4
&player_map = 198;
draw_background();
load_screen();
draw_screen();
sp_x(1, 380);
sp_y(1, 310);
&update_status = 1;
draw_status();
unfreeze(1);
sp_nodraw(1, 0);
wait(200);
fade_up();
kill_this_task();
return;
}






